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Inventors College Organization
Workshops for Elementary/Secondary School Students Ages 11 - 18 Groups - min. 20 - max.30-35 (or other by mutual agreement)
Course Features - approach is geared to the needs of children - involves ongoing nurturing, encouragement and building of self-esteem - handouts with simplifed technical/legal language and other information - enjoyable, interesting, playful atmosphere is created - professional audio-visuals, hands-on construction, interactive experiences, internet work
NOTE: This is a highly real-to-life experience and opportunity to invent real inventions! It is not games or a simulation. We want to create and nurture new inventors and bring REAL, new inventions to the marketplace.
Part 1 of 3 - Personal Skills Enhancement
- creativity development to generate many ideas
- analytical skills to enhance concepts and ideas
- analytical and problem solving skills to perfect inventions
- attention to details to ensure nothing is left out
- presentation skills so that inventors present themselves and their inventions most effectively
Part 2 of 3 - Legal and Technical Aspects of Inventing
- non-disclosure forms
- market & patent searches
- key elements of inventing
- constructing prototypes
- business plans
Part 3 of 3 - Exhibition of Inventions
- professionals, experts and specialists are invited to see and possibly take inventions into the marketplace
- depending on the workshop location, an exciting venue related to inventing may be used for the exhibition
Read an Evaluation/Analysis of a Workshop |