Inventors College Organization

Workshops for 
Elementary/Secondary 
School Students
Ages 11 - 18 
Groups - min. 20 - max.30-35 
(or other by mutual agreement) 

Course Features
- approach is geared to the needs of children
- involves ongoing nurturing, encouragement and building of self-esteem
- handouts with simplifed technical/legal language and other information
- enjoyable, interesting, playful atmosphere is created
- professional audio-visuals, hands-on construction, 
  interactive experiences, internet work

NOTE: This is a highly real-to-life experience and opportunity to invent real inventions!  It is not games or a simulation.  We want to create and nurture new inventors and bring REAL, new inventions to the marketplace.   

Part 1 of 3  - Personal Skills Enhancement

-  creativity development to generate many ideas

-  analytical skills to enhance concepts and ideas

- analytical and problem solving skills to perfect inventions

- attention to details to ensure nothing is left out

- presentation skills so that inventors present themselves 
  and their inventions most effectively

Part 2 of 3 - Legal and Technical Aspects of Inventing

- non-disclosure forms

- market & patent searches

- key elements of inventing

- constructing prototypes

- business plans

Part 3 of 3 - Exhibition of Inventions

- professionals, experts and specialists are invited to see and possibly take inventions into the marketplace

-  depending on the workshop location, an exciting venue related to inventing may be used for the exhibition

Read an Evaluation/Analysis of a Workshop
   



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